
Welcome to the KURV Learning Center
What this site is, how the guides are organised, and how to try every step for free on testnet while you read.
Every guide on the Learning Center, newest first.
44 articles

What this site is, how the guides are organised, and how to try every step for free on testnet while you read.

Price shapes who shows up to a mint. The trade-offs of free and paid mints, how phases and rising price change the picture, how price interacts with your Vault, and a worked example on KURV.

Coins, stablecoins and NFTs, in plain words: where each comes from, what a price means, and where KURV's pieces and USDC fit.

DeFi means financial tools run by smart contracts. What DeFi apps do, the risks they carry, and why a KURV collection's Vault is something narrower and simpler.

Pixel art places every square on purpose. Why it suits layered collections, how to export traits for KURV, and the scaling mistakes that blur them.

An AI agent is a program that takes actions toward a goal, not just answers. How agents work, what they can and can't be trusted with, and how to set limits before letting one act for you.

A launchpad turns art into a collection people can mint. What KURV adds, a Vault included, and how to judge a launchpad before you use one.

A blockchain is a public record many computers keep in sync. How that record holds every KURV collection, and the mistakes new collectors make.

A testnet is a practice copy of a blockchain where coins have no value. How KURV's testnet works on Base Sepolia and Solana Devnet.

A short, practical checklist for minting on KURV: official page, creator, sale method, phase, coin, Vault numbers, license and budget, with a worked example of running it in a couple of minutes.

What connecting an agent means on KURV, what it can do inside your limits, and how to try it on testnet, where coins have no value.

An allowlist decides which wallets can mint in a phase. How allowlists work on KURV, how creators use them, how collectors check if they're on one, and how fake allowlist scams work.

Owning a piece and owning the art's copyright are different. How to write a plain license for a KURV collection. General information, not legal advice.

Generative doesn't mean machine-made. How hand-drawn layers, finished one-by-one art and generative builds differ, what each asks of a creator, and how to choose a way in on KURV.

The line between influence and copying, how to check your own work before launching on KURV, a worked example of making a borrowed idea your own, and what to do if someone copies you.

How to test KURV on testnet: the path from login to a useful report. Testnet coins and pieces have no value.

A community is people who come back, not a follower count. Habits that build one before and after launch on KURV, a weekly rhythm, a worked example, and the hype tricks that attract the wrong crowd.

A chain's own coin and a piece from a contract are different. Why the contract address is how you tell a real collection from a copy.

How to tell people about a KURV collection without spam: one clear link, what to post before and after launch, which pieces to show, and how to keep collectors safe from copycats.

Max Cat is a hand-drawn cat collection, Charvel's first on KURV, and KURV's mascot. What he's made of, how his seven layers work, and where to find him.

The cover and thumbnail are the first things people see of your collection. How to pick the right piece, make it read at small sizes, keep it honest, and check it before you publish.

Balance is how a collection looks as a whole, not just rarity math. Keep traits readable, avoid clashes, and test the grid before you launch.

How to design a hand-drawn character that's easy to redraw, full of expression and ready to split into layers for a KURV collection, using Max Cat's seven-layer build as a reference point.

Plain-language definitions of every term you'll meet on KURV, from Vault Exit to mint share, with a short example for the ones people mix up most.

A collection's story is the short answer to what it is, who made it and why. A three-line method, how to turn it into a description and launch post, worked examples, and the hype phrases to cut.

When does a collector see what they got? How instant and mystery reveals work on KURV, what the mystery mint sale method does, which art suits each, and how to tell collectors clearly.

What a seed phrase is, how KURV's wallet works without one, how scammers try to steal phrases, and what still matters for your safety.

Metadata is the name, traits and image link behind every piece. How KURV writes it, how to write metadata.json, and the errors to avoid.

Trait names show up on every piece, in filters and in people's posts. How to name layers and traits clearly, keep spelling consistent, and check the list before you publish on KURV.

Settings on KURV are fixed once you sign, so plan first. A one-page plan covering idea, supply, coin, price, mint share, royalty and phases, with a worked example.

Clean, consistent files make a KURV collection build smoothly. How to set up layer folders and finished-art folders, sizes, transparency and naming, with a checklist.

Where AI tools can help your art, where they replace it, how to tell collectors what you used, and how to keep the collection yours.

NFTs in plain words: what's actually in one, how collections and traits work, what minting means, what an NFT is not, and where KURV fits.

What a crypto wallet is, how KURV makes one for you when you log in (no seed phrase, no app), how fees work, and how to take your things elsewhere.

Stablecoins in one page: what USDC is, why most KURV collections are priced in it, how to add cash, and the one risk to know.

What a blockchain network is, why every action has a small network fee, how KURV covers it, and why your wallet has to match the collection's chain.

How Explore, listings, offers and collection offers work on KURV, how buying from a Vault fits in, and why the royalty is the only fee on a sale.

Minting on KURV step by step: who can mint, what the mint page shows, where your money goes, what a Vault top-up is, and how free mints work.

The two numbers a creator chooses on KURV, mint share and royalty, what each one pays, how they trade off against the Vault, and why neither is an income promise.

From a folder of art to an open mint on KURV: import, the Studio, publishing, the seven-step wizard and one signature, plus what's permanent once you sign.

The common NFT scams (fake mint links, impersonators, "support" DMs, bad signatures) and the KURV habits that keep you out of trouble.

Every collection launched on KURV has a Vault. What fills it, how a sell-back works, and the four numbers people mix up: Market Floor, Vault Backing, Vault Exit and Vault Inventory.

The three main ways to sell a collection on KURV, plus phases, allowlists and free mints, in beginner terms for creators and collectors.

How a generative collection is built from layers and traits, how rarity weights work, and how to set it all up on KURV, with Max Cat as the example.